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	<title>Comments on: Passionate Play #6: Core Principles In Action</title>
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	<link>http://playpassionately.wordpress.com/2009/01/30/passionate-play-6-core-principles-in-action/</link>
	<description>Social Discovery Through Emotional Trust &#38; Vulnerability in Role-Playing</description>
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		<title>By: unwrittencontinuum</title>
		<link>http://playpassionately.wordpress.com/2009/01/30/passionate-play-6-core-principles-in-action/#comment-77</link>
		<dc:creator><![CDATA[unwrittencontinuum]]></dc:creator>
		<pubDate>Sat, 31 Jan 2009 12:35:56 +0000</pubDate>
		<guid isPermaLink="false">http://playpassionately.wordpress.com/?p=159#comment-77</guid>
		<description><![CDATA[I have a couple of things to say about this. Hopefully, I can say them clearly.

First of all, it seems to me that Gaston lost himself in the idea of &quot;saving&quot; his sister. He was struggling so hard to keep things the way they were, that he stopped being the carefree Gaston that he thought he was and became this obsessed Gaston that wanted nothing more then his sister &quot;remaining&quot; his sister. So, based on how you were playing it, it seems to that that final stake seemed uniquely appropriate.

What do think of that characterization of Gaston&#039;s journey?

The other thing is that you forced Gaston&#039;s whole story arc into unWritten&#039;s structure. That&#039;s not a problem, except that you felt forced to do it. I think that only happened because it was your first game. It seems as though there&#039;s an aspect of &quot;learning&quot; how to play unWritten. I didn&#039;t want that, but that&#039;s kinda inevitable...

Hopefully we can get another game in soon.]]></description>
		<content:encoded><![CDATA[<p>I have a couple of things to say about this. Hopefully, I can say them clearly.</p>
<p>First of all, it seems to me that Gaston lost himself in the idea of &#8220;saving&#8221; his sister. He was struggling so hard to keep things the way they were, that he stopped being the carefree Gaston that he thought he was and became this obsessed Gaston that wanted nothing more then his sister &#8220;remaining&#8221; his sister. So, based on how you were playing it, it seems to that that final stake seemed uniquely appropriate.</p>
<p>What do think of that characterization of Gaston&#8217;s journey?</p>
<p>The other thing is that you forced Gaston&#8217;s whole story arc into unWritten&#8217;s structure. That&#8217;s not a problem, except that you felt forced to do it. I think that only happened because it was your first game. It seems as though there&#8217;s an aspect of &#8220;learning&#8221; how to play unWritten. I didn&#8217;t want that, but that&#8217;s kinda inevitable&#8230;</p>
<p>Hopefully we can get another game in soon.</p>
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