Passionate Play #5: You Can’t Ruin The Story
I’m going to make a bold claim (what else do I do on this site): Stories can not be ruined. Okay now let me qualify that: Stories can not be ruined through legitimate situational transformations alone. That might sound odd since my last Passionate Play post was all about how a Sorcerer game failed. However, I would like to point out that there was nothing wrong with the state of the fiction. The story was fine. Right now I could totally pick up the fiction where it left off and keep writing. What happened was that the players’ creative connection to the fiction was severed.
Recently Alex Duarte asked me to play his game unWritten. The setup is a pseudo-Europe with swashbuckling overtones. The Princess of Pseudo-France has just become of marrying age and the Kings of Pseudo-England and Pseudo-Spain are vying to marry her for political gain. My character is the Princess’s brother and Laura is playing her bodyguard.
The game is structured such that every player gets a turn to put their character in the spotlight where everyone introduces adversity for that character. It was Laura’s scene and I introduced an assassin who makes an attempt to kill the Princess. Laura’s character goes to stop him.
Now as this is going on Alex made a comment about downgrading my attempt to kill the Princess to simply attempting to wound her. Laura made a concurring comment about how if the Princess dies it deflates our entire setup. And they kind of proceeded assuming the situation was downgraded to wounding without really talking to me but that’s okay because Laura scored a partial success and although I had narration with that outcome my response was the same regardless of whether we were talking about wounding or killing.
However, I want to look a little closer at that sentiment that somehow the game/story would die along with the Princess. Is that really true? Yes, it certainly would have completely transformed the nature of the story at hand. I’m not convinced it would have ruined it. Let’s take a look at the characters.
My character has listed “his sister’s emotional welfare” as the thing he most values. Her death would certainly be shocking to him. Currently my story is about growing up and coming to terms with adult responsibility. My character projects a lot of that onto his sister and his somewhat controlling desire to preserve her innocence. Her death would likely have transformed those controlling elements from being less about change and responsibility and more about revenge or learning not to blame yourself for things you aren’t really responsible for.
Alex’s character is the son of the man ruling the country while the princess was still underage. I think he’s in love with her. Since line of succession would fall to my character that would have likely put us at political odds. His story would have likely changed from one about practicalities of politics interfering with love to one of childhood friendship put at odds through those same political practicalities.
Laura’s character probably would have faced the most radical redefinition. Her initial setup seemed to be about duty and honor and loyalty. The Princess dying would have transformed that into a story about dealing with failure or possibly having to find new purpose in life when the one thing you’ve dedicated yourself to gets taken away.
Now I’m not saying that any of these rather severe and radical transformations wouldn’t have severed our creative connection to the fiction. Indeed the commentary at the table suggested that it likely would have but I’d like to point out that The Princess’s death would not have “ruined” the story. The story would only have been radically redefined from our current expectations of it.
What I take away from this relative to my Play Passionately interests is learning to cultivate the skill in distinguishing between a genuinely bad artistic decision and these moments of radical transformation. I suggest that Playing Passionately as I envision it means being willing to risk having these kinds of transformations occur One moment you thought the story or your character was all about thing X but due to a turn of the situation or dice it’s no longer possible to pursue that thing. The story at hand has changed on a very fundamental level and you need to be willing to change with it.
If you feel the change at hand is severing your connection with the fiction perhaps taking a break is in order. Call the game, go home, sleep on it, and reevaluate the fiction. Reevaluate yourself and your relationship with the fiction, find what does engage you about this new situation (and its ramifications on your character) and begin authoring from there.